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. 3d Designer . Technical Artist .


Patrick Hernandes
Tetra Arts

 Hi guys, I’m a french general 3d designer. I started on 3dsMax in 2000, then I followed a 3d generalist training, animation and riggig setup on XSI softimage software in 2008 to finally convert to Blender around 2015.
Parallel to that I have always been passionate about real time and made my first steps as a game developer on Construct 2 and UNITY.
Currently I create shaders, special effects and 3d objects of all kinds as a publisher on the Unity asset store.


  • Modelization
  • Rigging
  • Animation
  • Texturing

Unity 3D

  • Shader Graph
  • C#
  • Game design
  • VR

Other Software

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